During late 2021, I worked on the production of Halloween Hubris as a producer. During this time I managed the team and also modelled two of the characters, Esther and Boof the Dog.
Acknowledgement: Josh Percy assisted with modelling additional limb props and Boof's fur texture.
In early 2021, I joined the team working on the student film, Deathline. I was responsible for creating the main character, Arlene's body. This also lead into further work, performing a retopology of the concept head model to better suit facial expressions, redesigning the characters hat to improve rigging and animation pipelines, texture testing, and rigging Arlene.
For environmental design we we're tasked in creating a realistic and low-poly environment using Autodesk Maya. I also used Sustance Painter to further enhancing the texturing of the environment and capture the grungy gritty look I was going for.
Working in collaboration with the live action department of the Griffith Film School, I helped produce a series of 3d environments to be used as transitions between each of the games on the show.
Acknowledgement: Josh Percy provided additional modelling and their textures on the transition scenes.
At the start of this year, I practiced getting into zBrush sculpting. Using a combination of Blender and Maya to develop the foundations of the character, I then brought in the design into zBrush to add further details to the character.