During 2021, I developed a series of 2d and 3d rigged characters including: Arlene from Deathline, Boof and Esther from Halloween Hubris in Maya; Eugene Bugman for Animating: Processes and Tools.
Developing my modelling skills in Maya, Blender, and ZBrush. I've created a variety of models and assets and environments for assessments and short film projects.
During late 2021, I took over the producing role for Halloween Hubris, managing crew to reorganising production after a development setback occurred in early 2021.
During 2021, I developed a series of rigged characters including: Arlene from Deathline, Boof and Esther from Halloween Hubris in Maya; Eugene Bugman for Animating: Processes and Tools.